Refraction Calculator
Calculate the refracted angle of light using Snell’s law for any two media.
How it works
- 1Enter the refractive index of the first medium (n₁) — air ≈ 1.0, water ≈ 1.33, glass ≈ 1.5.
- 2Enter the refractive index of the second medium (n₂) and the angle of incidence from the normal.
- 3Snell’s law (n₁ sinθ₁ = n₂ sinθ₂) is applied instantly, with the refracted angle, critical angle, and a live ray diagram.
Use cases
- Optical engineering — designing lenses, prisms, and fibre-optic waveguides.
- Physics education — verifying Snell’s law and visualising how light bends at an interface.
- Photography — understanding how glass lens elements redirect light.
Frequently asked questions
What is Snell’s law?
Snell’s law states n₁ sinθ₁ = n₂ sinθ₂, where n₁ and n₂ are the refractive indices and θ₁, θ₂ are the angles of incidence and refraction from the normal. Air (1.0) into glass (1.5) at 30° refracts to arcsin(1.0 × sin30° ÷ 1.5) ≈ 19.5°.
What are typical refractive indices?
Air ≈ 1.0003 (treated as 1.0), water ≈ 1.33, crown glass ≈ 1.52, diamond ≈ 2.42. A higher index means light travels more slowly and bends more strongly toward the normal.
What is total internal reflection?
It occurs when light goes from a denser to a less dense medium (n₁ > n₂) and the incidence angle exceeds the critical angle θc = arcsin(n₂ ÷ n₁). For glass-to-air, θc ≈ 41.8°; above it, all light reflects back — the basis of fibre optics.
Related tools
See all →Calculate average velocity from displacement and time, in metric or imperial units.
Calculate average velocity from displacement and time, or from initial and final speeds.
Calculate average acceleration from initial velocity, final velocity, and elapsed time.
Calculate average acceleration from change in velocity and time interval in metric or imperial units.