Law of Reflection Calculator
Calculate the angle of reflection from the angle of incidence using θᵣ = θᵢ.
How it works
- 1Enter the angle of incidence — the angle between the incoming ray and the normal (perpendicular to the surface).
- 2The law of reflection states θᵣ = θᵢ, so the calculator returns that same angle as the angle of reflection.
- 3Watch the live diagram show both the incident and reflected rays symmetric about the normal.
Use cases
- Optics and physics students verifying mirror reflection problems.
- Engineers designing periscopes, laser beam paths, and optical instruments.
- Architects and lighting designers calculating how light bounces off reflective surfaces.
Frequently asked questions
What is the law of reflection?
The angle of incidence equals the angle of reflection: θᵢ = θᵣ. Both are measured from the normal — the line perpendicular to the surface — not from the surface itself. A ray hitting a mirror at 30° from the normal reflects at exactly 30° on the other side.
Why are angles measured from the normal, not the surface?
Measuring from the normal gives a consistent reference for any surface orientation. From the surface you would get the complement (90° − θ). A ray 30° from the normal is 60° from the surface; the law θᵢ = θᵣ always uses the normal convention.
What is the difference between specular and diffuse reflection?
Specular reflection (smooth mirror) follows θᵢ = θᵣ exactly, giving a clear image. Diffuse reflection (rough surface) scatters light in many directions, though each microscopic facet still obeys θᵢ = θᵣ. Matte walls reflect diffusely; polished metal reflects specularly.
Related tools
See all →Calculate average velocity from displacement and time, in metric or imperial units.
Calculate average velocity from displacement and time, or from initial and final speeds.
Calculate average acceleration from initial velocity, final velocity, and elapsed time.
Calculate average acceleration from change in velocity and time interval in metric or imperial units.